Evidence Hub

Artificial intelligence for assisted generation of items in games

Mateus Marochi Olenik

Institutional Repository of the Federal Technological University of Paraná (RIUT) (Federal University of Technology – Paraná), 2025

Abstract

The use of Artificial Intelligence (AI) for assisted item generation in digital games has emerged as a promising approach to optimizing the visual content creation process. This study investigates the application of generative models based on diffusion neural networks, emphasizing the integration of Stable Diffusion XL and auxiliary techniques such as ControlNet, T2I Adapter, and PidiNet for contour detection. The primary objective is to develop and evaluate an automated system capable of generating artwork for game items based on reference images. The adopted methodology includes the implementation of an image generation pipeline in Python, utilizing specialized libraries for neural processing and execution on accelerated hardware. The process involves contour extraction, the application of diffusion models for visual refinement, and the quantitative and qualitative analysis of the obtained results. This study contributes by proposing a structured workflow for the automated creation of visual elements in games, reducing production time and increasing the aesthetic variability of the generated items. The results indicate that the AI-based approach surpasses traditional techniques in terms of flexibility and efficiency, enabling the creation of high-quality images with minimal human intervention. It is concluded that the combination of generative models and image segmentation techniques represents a significant advancement in game development, opening new possibilities for…

Read the paper

Related studies

Go deeper in Evidence Hub

Evidence Hub adds a study data sheet (design, sample size, evidence level, key numbers), an AI summary and a chat grounded in the paper's text.

Open this study Sign up free