Effects of Video Game-based Physical Activity Training in People With Multiple Sclerosis in the Inpatient Period During Relapse Treatment: a Pilot Randomized Controlled Trial
Abstract
The study aims to investigate the feasibility and acceptability of the video game-based physical activity training program in the inpatient period during relapse treatment. The secondary aims are to investigate its effectiveness on upper extremity functions, walking, balance, cognitive functions, quality of life, depression, and fatigue comparing to conventional rehabilitation in persons with multiple sclerosis.
Conditions: Multiple Sclerosis.
Primary outcome: Feasibility - Recruitment process: Number of people referred from physician and eligible for screening. Number of people attending interview with researcher.; Acceptability - Prospective acceptability: Barriers (screening interview).; Acceptability - Intervention coherence and adherence: Number of sessions attended.; Acceptability - Experience (satisfaction, perceptions): Qualitative interview.
Enrollment: 30 participants.
How strong is the evidence?
Evidence Hub reads this as a randomized trial, done in people. Its evidence level is 2 of 5 (High · randomized trial). Randomized trials of a reasonable size are the strongest single-study design. Reported size: 30 participants or records.
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